Sierro: Designing the Interface for a Screenless Hardware Product

Sierro: Designing the Interface for a Screenless Hardware Product

Sierro: Designing the Interface for a Screenless Hardware Product

A 0-to-1 mobile experience for a home backup power system, from first-time setup to real-time monitoring and everyday control.

A 0-to-1 mobile experience for a home backup power system, from first-time setup to real-time monitoring and everyday control.

A 0-to-1 mobile experience for a home backup power system, from first-time setup to real-time monitoring and everyday control.

Role

Role

Role

Startup - Solo Product Designer

Startup - Solo Product Designer

Startup - Solo Product Designer

Timeline / Status

Timeline / Status

Timeline / Status

May – June 2026 · 2 months · Pre-launch

May – June 2026 · 2 months · Pre-launch

May – June 2026 · 2 months · Pre-launch

Team

Team

Team

Founder · Engineers

Founder · Engineers

Founder · Engineers

Project Type

Project Type

Project Type

0→1 · Connected Hardware · B2C · Mobile UX ·iOS & Android

0→1 · Connected Hardware · B2C · Mobile UX ·iOS & Android

0→1 · Connected Hardware · B2C · Mobile UX ·iOS & Android

1. Project Highlights

1. Project Highlights

1300+

1300+

Kickstarter backers

Kickstarter backers

$900K+

$900K+

Crowdfunding raised

Crowdfunding raised

End-to-End Ownership

End-to-End Ownership

Owned UX across 5 core modules and 20+ workflows

Owned UX across 5 core modules and 20+ workflows

Production-Ready Delivery

Production-Ready Delivery

Defined interaction specs, states, and assets for implementation

Defined interaction specs, states, and assets for implementation

1. Project Highlights

1300+

Kickstarter backers

$900K+

Crowdfunding raised

End-to-End Ownership

Owned UX across 5 core modules and 20+ workflows

Production-Ready Delivery

Defined interaction specs, states, and assets for implementation

2. My Contribution

2. My Contribution

As the solo product designer, I owned the companion app end to end, from defining core workflows and interaction behavior to creating implementation-ready specifications, reusable components, and launch assets.

As the solo product designer, I owned the companion app end to end, from defining core workflows and interaction behavior to creating implementation-ready specifications, reusable components, and launch assets.

End-to-End UX

Product Specifications

Launch & Delivery

Designed the complete companion app experience, from first-time setup to long-term device management.

Onboarding

Device Setup

Monitoring Dashboard

Notifications

Settings

UX

Spec

Delivery

Designed the complete companion app experience, from first-time setup to long-term management.

Onboarding

Device Setup

Monitoring Dashboard

Notifications

Settings

2. My Contribution

As the solo product designer, I owned the companion app end to end, from defining core workflows and interaction behavior to creating implementation-ready specifications, reusable components, and launch assets.

End-to-End UX

Product Specifications

Launch & Delivery

Designed the complete companion app experience, from first-time setup to long-term device management.

Onboarding

Device Setup

Monitoring Dashboard

Notifications

Settings

3. Project Context

3. Project Context

Sierro is a portable home backup system designed to keep essential household devices, such as refrigerators, Wi-Fi routers, and medical equipment, running during outages. Its companion app handles setup, monitoring, and control.

Sierro is a portable home backup system designed to keep essential household devices, such as refrigerators, Wi-Fi routers, and medical equipment, running during outages. Its companion app handles setup, monitoring, and control.

Why the App Matters?

Why the App Matters?

The hardware itself has no screen or interface. Setup, device status, energy monitoring, controls, and recovery all depend on the mobile app, making software the primary interface to the product.

The hardware itself has no screen or interface. Setup, device status, energy monitoring, controls, and recovery all depend on the mobile app, making software the primary interface to the product.

This made one question central throughout the design process:

This made one question central throughout the design process:

How might we make a screenless hardware system feel clear, understandable, and trustworthy through software?

How might we make a screenless hardware system feel clear, understandable, and trustworthy through software?

How might we make a screenless hardware system feel clear, responsive, and trustworthy through software?

Designing for technical users

Designing for technical users

Early adopters were often familiar with home energy and backup systems, bringing expectations for detailed data and advanced controls. But technical expertise didn't mean the interface could leave behavior unexplained.

Early adopters were often familiar with home energy and backup systems, bringing expectations for detailed data and advanced controls. But technical expertise didn't mean the interface could leave behavior unexplained.

The design needed to offer depth without making complexity the user's problem.

The design needed to offer depth without making complexity the user's problem.

3. Project Context

Sierro is a portable home backup system designed to keep essential household devices, such as refrigerators, Wi-Fi routers, and medical equipment, running during outages. Its companion app handles setup, monitoring, and control.

Why the App Matters?

The hardware itself has no screen or interface. Setup, device status, energy monitoring, controls, and recovery all depend on the mobile app, making software the primary interface to the product.

This made one question central throughout the design process:

How might we make a screenless hardware system feel clear, understandable, and trustworthy through software?

How might we make a screenless hardware system feel clear, responsive, and trustworthy through software?

Designing for technical users

Early adopters were often familiar with home energy and backup systems, bringing expectations for detailed data and advanced controls. But technical expertise didn't mean the interface could leave behavior unexplained.

The design needed to offer depth without making complexity the user's problem.

4. Design Challenges

4. Design Challenges

01 Guiding Users to Their First Successful Connection

01 Guiding Users to Their First Successful Connection

Problem

Problem

Setup required multiple permissions, but users didn’t need them all at once.

Setup required multiple permissions, but users didn’t need them all at once.

Bluetooth and Local Network were required to connect a device, while notifications became useful after setup. Requesting everything upfront would add friction before users understood why each permission was needed.

Bluetooth and Local Network were required to connect a device, while notifications became useful after setup. Requesting everything upfront would add friction before users understood why each permission was needed.

Design Principle

Design Principle

Ask in context. Explain before requesting.

Ask in context. Explain before requesting.

User Intent

User Intent

Explain Why

Explain Why

Request Access

Request Access

I tied each permission to the action that made it meaningful: Bluetooth and Local Network access when users chose to connect a device, and notifications only after setup, each preceded by a clear explanation of why it was needed.

I tied each permission to the action that made it meaningful: Bluetooth and Local Network access when users chose to connect a device, and notifications only after setup, each preceded by a clear explanation of why it was needed.

From Permission-First to Contextual Requests

From Permission-First to Contextual Requests

Instead of front-loading every permission, I moved each request to the point where users could understand its value.

Instead of front-loading every permission, I moved each request to the point where users could understand its value.

Context Before Every Request

Context Before Every Request

02 Designing Visualizations for Different Monitoring Goals

02 Designing Visualizations for Different Monitoring Goals

Problem

Problem

One visualization couldn’t serve every monitoring goal equally well.

One visualization couldn’t serve every monitoring goal equally well.

Users needed to understand both continuous energy trends and discrete comparisons across different timeframes. Applying the same chart everywhere would either weaken trend readability or make comparisons harder.

Users needed to understand both continuous energy trends and discrete comparisons across different timeframes. Applying the same chart everywhere would either weaken trend readability or make comparisons harder.

Design Principle

Design Principle

Match the visualization to how users read the data.

Match the visualization to how users read the data.

I prioritized the monitoring goal and readability of each timeframe, while keeping interaction patterns consistent where possible.

I prioritized the monitoring goal and readability of each timeframe, while keeping interaction patterns consistent where possible.

Exploration — Comparing Visualization Patterns

Exploration — Comparing Visualization Patterns

I explored how different chart types balanced trend readability, comparison, and visual emphasis.

I explored how different chart types balanced trend readability, comparison, and visual emphasis.

Decision

Decision

Rather than forcing one visualization across every timeframe, or designing a different chart for each, I evaluated where consistency would reduce learning effort and where differentiation would better support the monitoring goal.

Rather than forcing one visualization across every timeframe, or designing a different chart for each, I evaluated where consistency would reduce learning effort and where differentiation would better support the monitoring goal.

The goal wasn't a unique chart for every view, it was choosing where consistency mattered and where differentiation added value.

The goal wasn't a unique chart for every view, it was choosing where consistency mattered and where differentiation added value.

The final experience keeps interactions consistent across all four timeframes, while adapting the chart only when the monitoring behavior changes, continuous trends use Line + Area, while day-to-day comparison uses Dual Bars.

The final experience keeps interactions consistent across all four timeframes, while adapting the chart only when the monitoring behavior changes, continuous trends use Line + Area, while day-to-day comparison uses Dual Bars.

03 Designing for At-a-Glance Device Management

03 Designing for At-a-Glance Device Management

Problem

Problem

Similar hardware made device recognition harder than it seemed.

Similar hardware made device recognition harder than it seemed.

Sierro users may manage multiple similar-looking backup units, each supporting a different household device. The homepage needed to make each one easy to recognize, assess, and control at a glance.

Sierro users may manage multiple similar-looking backup units, each supporting a different household device. The homepage needed to make each one easy to recognize, assess, and control at a glance.

Design Principle

Design Principle

Prioritize recognition, status, and control.

Prioritize recognition, status, and control.

I structured each card around three questions users needed to answer quickly: Which device is this? What is its status? What can I do from here? These priorities guided both the card hierarchy and homepage layout.

I structured each card around three questions users needed to answer quickly: Which device is this? What is its status? What can I do from here? These priorities guided both the card hierarchy and homepage layout.

Exploration 01 — What Best Identifies a Device?

Exploration 01 — What Best Identifies a Device?

Product Image vs. Usage Context

Product Image vs. Usage Context

I explored product imagery as the primary visual identifier, but Sierro’s capacity models share a similar form factor, making them difficult to distinguish at card size.

I explored product imagery as the primary visual identifier, but Sierro’s capacity models share a similar form factor, making them difficult to distinguish at card size.

For backup power, what a device protects can be more meaningful than what the hardware looks like.

For backup power, what a device protects can be more meaningful than what the hardware looks like.

Users often buy backup power for a specific need—such as keeping a refrigerator, CPAP, or Wi-Fi router running during an outage. I therefore used configurable usage icons as the primary visual cue, while keeping the Sierro model as secondary information.

Users often buy backup power for a specific need—such as keeping a refrigerator, CPAP, or Wi-Fi router running during an outage. I therefore used configurable usage icons as the primary visual cue, while keeping the Sierro model as secondary information.

Exploration 02 — How Much Density Do Users Actually Need?

Exploration 02 — How Much Density Do Users Actually Need?

With the card hierarchy defined, the next question was how many devices the homepage needed to accommodate at once.

With the card hierarchy defined, the next question was how many devices the homepage needed to accommodate at once.

Design for the typical case, not the theoretical maximum.

Design for the typical case, not the theoretical maximum.

I explored compact grids, larger list layouts, and a Grid/List switcher. But with most users expected to manage only 1–3 Sierro devices, maximizing density added complexity with little value in the typical use case.

I explored compact grids, larger list layouts, and a Grid/List switcher. But with most users expected to manage only 1–3 Sierro devices, maximizing density added complexity with little value in the typical use case.

Final Design

Final Design

A Homepage Built Around the Typical Use Case

A Homepage Built Around the Typical Use Case

The final design combines usage-based recognition with a list layout optimized for the typical 1–3 device setup.

The final design combines usage-based recognition with a list layout optimized for the typical 1–3 device setup.

4. Design Challenges

01 Guiding Users to Their First Successful Connection

Problem

Setup required multiple permissions, but users didn’t need them all at once.

Bluetooth and Local Network were required to connect a device, while notifications became useful after setup. Requesting everything upfront would add friction before users understood why each permission was needed.

Design Principle

Ask in context. Explain before requesting.

User Intent

Explain Why

Request Access

I tied each permission to the action that made it meaningful: Bluetooth and Local Network access when users chose to connect a device, and notifications only after setup, each preceded by a clear explanation of why it was needed.

From Permission-First to Contextual Requests

Instead of front-loading every permission, I moved each request to the point where users could understand its value.

Context Before Every Request

02 Designing Visualizations for Different Monitoring Goals

Problem

One visualization couldn’t serve every monitoring goal equally well.

Users needed to understand both continuous energy trends and discrete comparisons across different timeframes. Applying the same chart everywhere would either weaken trend readability or make comparisons harder.

Design Principle

Match the visualization to how users read the data.

I prioritized the monitoring goal and readability of each timeframe, while keeping interaction patterns consistent where possible.

Exploration — Comparing Visualization Patterns

I explored how different chart types balanced trend readability, comparison, and visual emphasis.

Decision

Rather than forcing one visualization across every timeframe, or designing a different chart for each, I evaluated where consistency would reduce learning effort and where differentiation would better support the monitoring goal.

The goal wasn't a unique chart for every view, it was choosing where consistency mattered and where differentiation added value.

The final experience keeps interactions consistent across all four timeframes, while adapting the chart only when the monitoring behavior changes, continuous trends use Line + Area, while day-to-day comparison uses Dual Bars.

03 Designing for At-a-Glance Device Management

Problem

Similar hardware made device recognition harder than it seemed.

Sierro users may manage multiple similar-looking backup units, each supporting a different household device. The homepage needed to make each one easy to recognize, assess, and control at a glance.

Design Principle

Prioritize recognition, status, and control.

I structured each card around three questions users needed to answer quickly: Which device is this? What is its status? What can I do from here? These priorities guided both the card hierarchy and homepage layout.

Exploration 01 — What Best Identifies a Device?

Product Image vs. Usage Context

I explored product imagery as the primary visual identifier, but Sierro’s capacity models share a similar form factor, making them difficult to distinguish at card size.

For backup power, what a device protects can be more meaningful than what the hardware looks like.

Users often buy backup power for a specific need—such as keeping a refrigerator, CPAP, or Wi-Fi router running during an outage. I therefore used configurable usage icons as the primary visual cue, while keeping the Sierro model as secondary information.

Exploration 02 — How Much Density Do Users Actually Need?

With the card hierarchy defined, the next question was how many devices the homepage needed to accommodate at once.

Design for the typical case, not the theoretical maximum.

I explored compact grids, larger list layouts, and a Grid/List switcher. But with most users expected to manage only 1–3 Sierro devices, maximizing density added complexity with little value in the typical use case.

Final Design

A Homepage Built Around the Typical Use Case

The final design combines usage-based recognition with a list layout optimized for the typical 1–3 device setup.

5. Design System

5. Design System

5. Design System

As the product grew across multiple workflows, I built a design system with 20+ reusable components spanning foundations, layouts, core components, form controls, navigation, feedback, cards, and visual assets. Beyond reusable UI, the system defined interaction patterns, component states, and behavioral rules to keep the experience consistent and implementation-ready as the product evolved.

As the product grew across multiple workflows, I built a design system with 20+ reusable components spanning foundations, layouts, core components, form controls, navigation, feedback, cards, and visual assets. Beyond reusable UI, the system defined interaction patterns, component states, and behavioral rules to keep the experience consistent and implementation-ready as the product evolved.

As the product grew across multiple workflows, I built a design system with 20+ reusable components spanning foundations, layouts, core components, form controls, navigation, feedback, cards, and visual assets. Beyond reusable UI, the system defined interaction patterns, component states, and behavioral rules to keep the experience consistent and implementation-ready as the product evolved.

6. Reflection & Learning

6. Reflection & Learning

1

1

Design beyond the happy path

Design beyond the happy path

For connected hardware, edge cases are part of the core experience. I learned to map device states and hardware feedback with engineers, then design clear UI responses and recovery paths for each scenario.

For connected hardware, edge cases are part of the core experience. I learned to map device states and hardware feedback with engineers, then design clear UI responses and recovery paths for each scenario.

2

2

Complexity still needs explanation

Complexity still needs explanation

Expert users don't need less explanation, they need better explanation. Designing advanced energy features taught me to first make the system understandable to myself, then surface the right context without oversimplifying the product.

Expert users don't need less explanation, they need better explanation. Designing advanced energy features taught me to first make the system understandable to myself, then surface the right context without oversimplifying the product.

3

3

Clarity before polish

Clarity before polish

The most valuable design work often happened before the polished screens. Defining flows, edge cases, and interaction rules helped turn an evolving product idea into something the team could align on and implement.

The most valuable design work often happened before the polished screens. Defining flows, edge cases, and interaction rules helped turn an evolving product idea into something the team could align on and implement.

6. Reflection & Learning

1

Design beyond the happy path

For connected hardware, edge cases are part of the core experience. I learned to map device states and hardware feedback with engineers, then design clear UI responses and recovery paths for each scenario.

2

Complexity still needs explanation

Expert users don't need less explanation, they need better explanation. Designing advanced energy features taught me to first make the system understandable to myself, then surface the right context without oversimplifying the product.

3

Clarity before polish

The most valuable design work often happened before the polished screens. Defining flows, edge cases, and interaction rules helped turn an evolving product idea into something the team could align on and implement.

Other Works

Other Works

Other Works

Other Works

Let's connect

hanshin.shing.917@gmail.com

www.linkedin.com/in/hanshin-shing-bba992249

© Hannah Shing 2026

Let's connect

hanshin.shing.917@gmail.com

www.linkedin.com/in/hanshin-shing-bba992249

© Hannah Shing 2026

Let's connect

hanshin.shing.917@gmail.com

www.linkedin.com/in/hanshin-shing-bba992249

© Hannah Shing 2026